Leaf Wang 小叶
"The world's vast and strange, but no vaster and no stranger than our minds are."
Hi, I'm Leaf Wang—a transmedia storyteller and independent game developer. I write for games, television, and stage.
I've collaborated with Huo Jin, former Head of League of Legends IP at Tencent, developing an interactive movie game. I independently designed The Reaper's Game, an AI-native game that explores mortality through adaptive narrative systems. My work at events like Global Game Jam and Game Writing SIG Arcjam has earned shortlist recognition and a Best Narrative Design nomination.
I'm drawn to stories about dystopia, identity, and posthuman longing—which fuels my fascination with AI and emerging technologies. My sci-fi pilot Sex Robot earned me a place in the prestigious WFTV Kay Mellor Writers' Lab (2025). My dark comedy The Tenants was shortlisted for the WBD Access x Youku Script To Series CH program (top 10). My short film script After School was selected for the 2025 London Global Film Awards. Before moving to the UK, I spent two years as a script assistant at Yuan Shuai Studio, where I ghostwrote a novelization of a hit TV series and published A Guide to Becoming Emperor, a Chinese web novel with over 20,000 subscribers.
I blend storytelling with technology, drawing on my work across television, film, and theatre to bring fresh perspectives to game design. I weave personal emotion and social observation into the systems I create, continually exploring a game design aesthetic that's distinctly my own.
I recently graduated with Distinction from Goldsmiths and am currently interning at the Finborough Theatre—a renowned hub for new writing in London—studying lighting and playwriting while developing my next game, City A, with game dev friends.
Spotlight
Sex Robot | WFTV Kay Mellor Screenwriters' Lab
Selected for the prestigious screenwriting lab for a dystopian sci-fi pilot exploring maternal android consciousness and the ethics of post-human survival.
View Announcement →Find the One
A chaotic QTE dating simulator satirizing modern digital intimacy. Navigate meme-heavy encounters where "vibe" and muscle memory override logic in a frantic race against the clock.
View Project →Teeth & Tongue
A body-horror interactive narrative exploring themes of identity and consumption. Built in just 12 hours, this project serves as a playable PoC for the upcoming High Keep Child.
Read More →City A: Tales That Survive
A reporter RPG set in an anti-utopian metropolis. Collect and weaponize "narrative fragments" to shape public reality, manipulate factional power struggles, and discover the true cost of truth.
Read More →Work
The Reaper's Game
Genre: AI Word Adventure Target Platform: Wechat Mini Game/H5
A text-based narrative game built around a simulated Turing Test. Players must answer absurd survival scenarios under a countdown — but behind each judgment is an AI Reaper deciding whether you live or die.
I designed and developed the game solo, using Cocos Creator + Node.js, integrating a custom AI evaluation system (via DeepSeek API).
Read More →Haunted Fox
Genre: Interactive Detective Story Platform: Web/GitHub Pages
An interactive detective story built with Ink scripting language. Players step into the shoes of Detective Michaels as she uncovers a decades-old conspiracy buried in police archives. Every choice shapes the investigation in this noir-style narrative experience.
Built entirely by me using Ink + custom HTML5 player with typewriter effects and responsive design.
Read More →City A.
Genre: SLG+RPG Target Platform: itch.io
Set in a decaying megacity controlled by surveillance states, City A. lets players act as a rogue journalist piecing together urban myths, censored events, and survivor testimonies. The game features modular narrative structure, interactive evidence boards, and a choice-based morality system.
Read More →Find the One
Genre: QTE Dating Simulator Platform: Web
A chaotic QTE dating simulator satirizing modern digital intimacy. Navigate meme-heavy encounters where "vibe" and muscle memory override logic in a frantic race against the clock.
Play on GGJ →Teeth & Tongue
Genre: Body-Horror Interactive Fiction Platform: Web
A body-horror interactive narrative exploring themes of identity and consumption. Built in just 12 hours, this project earned a Best Narrative Design nomination at ArcJam 2025.
Read More →
The Blubber
A stylized horror short set in a dreamy 1950s kitchen, The Blubber tells the story of a housewife who turns her husband's body into soap—one slice at a time.
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Runaway girls by the lake
This self-edited visual experiment reworks footage I shot in late 2022—moments from my personal life—into a short piece tinted with light sci-fi.
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Letter From Letters
Set in the aftermath of the 1888 Chinese Exclusion Act, Letter From Letters follows a young Chinese-American who returns to Guangzhou in search of a family and a homeland he barely remembers.
📍 Created in 3 days · Won an national Silver Award in China
Read More →
Sex Robot
A sci-fi TV pilot about a low-tier android sex worker who begins to awaken maternal memories she was never meant to have. Shortlisted for the 2025 WFTV Kay Mellor Screenwriters’ Lab.
Read More →
Adaptation: Citizen Sleeper S1
I translated Citizen Sleeper 1 's branching gameplay and fragmented world into a serialized narrative arc focused on memory, labor, and survival under capitalism.
Read More →
After School
A quiet 15mins short script about childhood intimacy, invisible trauma, and the silences that shape us.
Offcially Selected in 2025 London Global Film Awards - Best Short Film Script
Read More →
Tigger Was Crying
A 10-minute audio drama about two teenage boys and one ruined night. A raid goes wrong, emotions spill, and someone shows up in a Tigger suit—carrying a knife.
Will be recorded this autumn (2025)
Read More →Creative Philosophy & Methodology
Please waiting for my blog links, technical articles, videos, and other resources...here.
Can We Work Together?
I am dedicated to bridging the gap between traditional dramaturgy and complex, systemic gameplay. My approach is defined by a deep curiosity for emerging technologies; I am currently exploring the frontiers of AI-native game design, engineering prototypes where large language models drive dynamic character logic and non-linear world-building.
My development workflow is anchored in Unity and Ink, where I architect intricate narrative systems and SLG mechanics. From designing dual-axis growth systems to fine-tuning AI-driven personality archetypes, I build tools that empower player agency while maintaining cinematic precision.
Currently based in London, UK. 😎
Let's build the future of play: 📧 kingsmallleaf828@gmail.com